I’ve been wrestling a lot lately trying to pick a path forward for my next big iterations of our mobile app strategy at Grocio.
The dilemma for us is a little unique. Most of what we produce (locally aggregated store circulars) are fed today to the iPad only through the NATIVE client over http. So, we can afford to be agnostic in our approach forward at this point. We’re actually in a great position to deliver a web app experience that for the most part is consistent across all devices. And, I’m excited about that truth be told. The nice thing about the web apps route… EVERYONE has the same point version release. No lengthy delays for approvals. As it turns out these are compelling cases for choosing the web app route. The dilemma comes down to one of monetization.
Shoppers are paying for the “Store Circulars” app today via the iTunes App Store. It’s important to continue making revenue from the app. So, do we hook a web app into this new Google subscription doohicky and charge that way? I’m adamant that we’re NOT going to rely solely on advertising/sponsorship. CPM and CPX is all fine and good. But, having made my living by the fickle ups and downs that way a few times before. It’s not something I’m excited about doing again.
Conversely… do we remain on the native path? Supporting multiple platforms (even within the same OS). The emerging App Stores give us some super distribution and reach. But, with it comes the expense of some % of revenues that are split with the hosting App Store. Not to mention the ugly need to actually develop distinctly different apps for each of those platforms. I don’t dispute the value of what the App Stores provide or the % of revenues for each sold app they take. They earn it. No argument there.
The problems are compounding for app developers though… More platforms means we face more choices which ones to develop for and which ones we’ll forego.
It’s the reason I like the idea of wrapper software frameworks like PhoneGap. I’m not savvy enough yet to build a universal app from the ground up. I still hire out some parts of the app that are beyond me. Anything that gives me a leg up on building once and deploying across multiple platforms AND app stores… I’m going to like a lot. Even to the point that’s a pure web app.
Are you other mobile developers facing similar issues? How did you solve for your situation? And, of particular interest, how did you manage to monetize your apps?