Posted tagged ‘appstore’

INTERVIEW: iPhone App: PhotoShare

July 23, 2008

Another installment of our iPhone developer interview series has us talking with Satoshi Nakajima, founder of Big Canvas.

First, congrats to the team at Big Canvas on your new iPhone app. Is everyone as excited on the creation side as we are on the consumption side?
It’s been an unbelievable experience. It’s a super exciting time in the industry. It IS game changing. It’s an iPhone only app. Our application is called PhotoShare and maximizes the iPhone’s camera as a “friends & family” experience… a sharing device for casual communication. Twitter for pictures. We’re focused on the user experience and host the photos and conversation on our servers. It’s Secure. Private. Registration isn’t required – we eliminate the pain of passwords altogether.

In talking with other iPhone developers it’s become clear… this platform is surprisingly easy to develop for. What kinds of good surprises did your team encounter?
Emotionally it’s very gratifying. It’s a great device. A year later, the “love” is still there for iPhone. Apple pays a LOT of attn to power consumption and memory allocation. CPU management was clearly on their mind and is evident in what’s possible. Controlling and optimizing the power consumption was easy. The choice to avoid true multitasking was also the right call. Apple’s attention to these kinds of critical details was a nice surprise.

How helpful was Apple in the grand scheme of things during development? Resources beyond the usual ADC and WWDC venues?
Mostly we developed with the SDK. We drew on some Apple help at a few critical points. Despite being really busy they got back with us quickly to help us debut with the App Store on opening day.

How did you arrive at pricing for PhotoShare? Curious minds would like to know…
It will be free as a social networking application. We’ll offer it for free, learn some lessons and develop a business model as we go.

Finally, beta testing apps under development seems to have taken a step backward due to iTunes being the distribution point. Has that crimped the development and testing cycles at all? How did Big Canvas adapt and overcome?
There are complexities. Observing the nuances of the detailed documentation and preparing the application for iTunes is slightly tricky. Apple made it easy in one sense but rigid and strict in another. The most difficult part was not being able to test widely. Refinements for our apps will come quickly after the App Store launches.

Any parting advice to iPhone users? Apple?
Try a LOT of applications. The Long Tail dictates many will be garbage. There will be some really good apps rise and emerge as major apps.

PhotoShare can be downloaded from the App Store now. (Link will launch iTunes. v7.7+ required)

iPhone 2.0 Installed

July 10, 2008

Thanks to MacRumors links and methods I’m now sporting iPhone 2.0 firmware a few hours earlier than your average bear will have it.

Will be loading up my already downloaded AppStore apps momentarily. Feel it’s safe to assume this is the golden master distro as the iPhone 3G is already on sale in New Zealand.

[EDIT: Still no SVG graphics support in the new Safari. This effectively renders Google Analytics checking useless via iPhone. c’mon Apple!]

See the AppStore Now

July 10, 2008

Yes, by downloading iTunes 7.7 you can skirt around the veil and see the AppStore now.

Try this link. Apple’s already vetted some of the better, more useful apps for us. (Link will launch iTunes and is NOT an affiliate link)

iPhone App: Daylite

July 9, 2008

First in our series of iPhone developer interviews is AJ, CEO of MarketCircle about their approach to developing DayliteTouch for the iPhone. Transcript follows:

Getting really busy for you this week I suppose?
Always busy. We have a lot going on in addition to the iPhone announcement.

How and when did you decide Daylite for the iPhone made sense for MarketCircle to build?
It goes back to our methods in the early days really. We built Daylite for ourselves. With some encouragement from Apple we commercialized it and began selling it. The sales overtook our original line of business and the rest is history. So it was with the iPhone version of Daylite. We have a need ourselves to have this app in mobile form. Apple conveniently brought us the iPhone and very soon we’ll have another amazing extension to our product line. With each build we are more and more excited and encouraged by what we’re seeing come out of our engineering group.

Speaking of that, will Daylite for the iPhone be available “day 1” on the App store?
No, there are business model issues and testing issues we want to perfect before getting too far ahead of ourselves. The mobile app is really a companion app to Daylite.

Have you settled on pricing yet? Or, will it be free?
We know it won’t be free. What the final pricing is will be a wait and see matter.

Sure. That makes sense. As this is a mobile companion what other mobile platforms were considered.
This is our first commercial mobile app for Daylite. Developing for iPhone made a lot of sense as XCode makes it so easy to do what we do. Blackberry and Windows Mobile… not so much. The platform decision was easy.

What else would you like to offer application wise?
Let’s get this one out first and see what unfolds. Our hands are full as it is.

On an aside… iPhoney, your iPhone emulator, remains REALLY popular. What’s the story there?
As you know the Aspen emulator is available in the iPhone SDK (free to registered developers). But, for some reason iPhoney still draws a lot of traffic despite Apple’s more feature rich emulator. It’s fun and it’s novel and we’ll keep it around. But, there’s no real rationale for the healthy stream of traffic as far as we can tell.

Any parting comments?
The iPhone architecture is proving out OSX as “the new way” and I’m certain we’ll begin seeing heightened business productivity. Besides, there are becoming less and less reasons to buy a Windows Mobile device. We’re enjoying the innovations and it’s just an exciting time to be developing for Apple products.

iPhone: Skybox’ Major League Baseball

July 9, 2008

I was one of the lucky 1000 to get a beta of the Skybox MLB app. OMG! THAT my friends is one really nice app. Well done Peter and crew!